Purdue University
Abstract:Reinforcement Learning from Human Feedback (RLHF) effectively aligns Large Language Models (LLMs) with aggregate human preferences but often fails to address the diverse and conflicting needs of individual users. To overcome this issue, we introduce Spectral Souping, a unified framework for efficient, online preference alignment. Our contribution is the discovery of a universal spectral representation within LLMs, which is proven to be highly amenable to model merging. This theoretical insight enables a two-phase methodology: we first learn a basis of specialized policies offline, each focused on a distinct, fine-grained preference dimension. An online adaptation algorithm then efficiently ``soups'' these policies at inference time, either by merging their outputs or parameters, enabling rapid model adaptation without the need for costly online retraining w.r.t. tailored preference rewards. Experiments on online preference alignment benchmarks demonstrate that our method achieves significant performance improvements over existing state-of-the-art approaches, presenting a scalable and computationally efficient solution for dynamically adapting LLMs to individual user preferences.
Abstract:Long-horizon LM agents learn from multi-turn interaction, where a single early mistake can alter the subsequent state distribution and derail the whole trajectory. Existing recipes fall short in complementary ways: supervised fine-tuning provides dense teacher supervision but suffers from covariate shift because it is trained on off-policy teacher trajectories; while reinforcement learning with verifiable rewards avoids this off-policy mismatch by learning from on-policy rollouts but with only sparse outcome feedback. We address this dilemma by revisiting Dataset Aggregation (DAgger) for multi-turn LM agents: the algorithm collects trajectories through a turn-level interpolation of student and teacher policies, and the student is then trained on these trajectories using supervised labels provided by the teacher. By directly interacting with environments, we expose the model to realistic states likely to be encountered during deployment, thereby effectively mitigating covariate shift. Besides, since the student is learned by mimicking the teacher's behavior, it receives rich feedback during learning. To demonstrate DAgger enjoys the benefits of both worlds, we tested the algorithm to train a software-engineering agent with 4B- and 8B-scale student models. On SWE-bench Verified, our DAgger-style training improves over the strongest post-training baseline by +3.9 points at 4B and +3.6 points at 8B. The resulting 4B agent reaches 27.3%, outperforming representative published 8B SWE-agent systems, while the 8B agent achieves 29.8%, surpassing SWE-Gym-32B and coming within 5 points of stronger 32B-scale agents. Together with consistent gains on the held-out SWE-Gym split, these results suggest the effectiveness of DAgger for modern long-horizon LM agents.
Abstract:Post-training techniques combined with inference-time scaling significantly enhance the reasoning and alignment capabilities of large language models (LLMs). However, a fundamental tension arises: inference-time methods benefit from diverse sampling from a relatively flattened probability distribution, whereas reinforcement learning (RL)-based post-training inherently sharpens these distributions. To address this, we propose Exploration-Driven Optimization (EDO), which extends reward-biasing style exploration objectives to iterative post-training and integrates them into standard RL objectives, encouraging greater diversity in sampled solutions while facilitating more effective inference-time computation. We incorporate EDO into iterative Direct Preference Optimization (iDPO) and Group Relative Policy Optimization (GRPO), resulting in two variants: ED-iDPO and ED-GRPO. Extensive experiments demonstrate that both ED-iDPO and ED-GRPO exhibit greater solution diversity and improved reasoning abilities, particularly when combined with test-time computation techniques like self-consistency. Across three in-distribution reasoning benchmarks, EDO achieves a 1.0-1.3\% improvement over the strongest baselines, and delivers an additional 1.5\% average gain on five out-of-distribution tasks. Beyond accuracy, EDO preserves model entropy and stabilizes RL training dynamics, highlighting its effectiveness in preventing over-optimization collapse. Taken together, these results establish EDO as a practical framework for balancing exploration and exploitation in LLM reasoning, especially in settings that rely on test-time scaling.
Abstract:Generating high-fidelity 3D indoor scenes remains a significant challenge due to data scarcity and the complexity of modeling intricate spatial relations. Current methods often struggle to scale beyond training distribution to dense scenes or rely on LLMs/VLMs that lack the ability for precise spatial reasoning. Building on top of the observation that object placement relies mainly on local dependencies instead of information-redundant global distributions, in this paper, we propose Pair2Scene, a novel procedural generation framework that integrates learned local rules with scene hierarchies and physics-based algorithms. These rules mainly capture two types of inter-object relations, namely support relations that follow physical hierarchies, and functional relations that reflect semantic links. We model these rules through a network, which estimates spatial position distributions of dependent objects conditioned on position and geometry of the anchor ones. Accordingly, we curate a dataset 3D-Pairs from existing scene data to train the model. During inference, our framework can generate scenes by recursively applying our model within a hierarchical structure, leveraging collision-aware rejection sampling to align local rules into coherent global layouts. Extensive experiments demonstrate that our framework outperforms existing methods in generating complex environments that go beyond training data while maintaining physical and semantic plausibility.
Abstract:Thanks to their remarkable flexibility, diffusion models and flow models have emerged as promising candidates for policy representation. However, efficient reinforcement learning (RL) upon these policies remains a challenge due to the lack of explicit log-probabilities for vanilla policy gradient estimators. While numerous attempts have been proposed to address this, the field lacks a unified perspective to reconcile these seemingly disparate methods, thus hampering ongoing development. In this paper, we bridge this gap by introducing a comprehensive taxonomy for RL algorithms with diffusion/flow policies. To support reproducibility and agile prototyping, we introduce a modular, JAX-based open-source codebase that leverages JIT-compilation for high-throughput training. Finally, we provide systematic and standardized benchmarks across Gym-Locomotion, DeepMind Control Suite, and IsaacLab, offering a rigorous side-by-side comparison of diffusion-based methods and guidance for practitioners to choose proper algorithms based on the application. Our work establishes a clear foundation for understanding and algorithm design, a high-efficiency toolkit for future research in the field, and an algorithmic guideline for practitioners in generative models and robotics. Our code is available at https://github.com/typoverflow/flow-rl.
Abstract:Text-to-motion (T2M) generation is becoming a practical tool for animation and interactive avatars. However, modifying specific body parts while maintaining overall motion coherence remains challenging. Existing methods typically rely on cumbersome, high-dimensional joint constraints (e.g., trajectories), which hinder user-friendly, iterative refinement. To address this, we propose Modular Body-Part Phase Control, a plug-and-play framework enabling structured, localized editing via a compact, scalar-based phase interface. By modeling body-part latent motion channels as sinusoidal phase signals characterized by amplitude, frequency, phase shift, and offset, we extract interpretable codes that capture part-specific dynamics. A modular Phase ControlNet branch then injects this signal via residual feature modulation, seamlessly decoupling control from the generative backbone. Experiments on both diffusion- and flow-based models demonstrate that our approach provides predictable and fine-grained control over motion magnitude, speed, and timing. It preserves global motion coherence and offers a practical paradigm for controllable T2M generation. Project page: https://jixiii.github.io/bp-phase-project-page/
Abstract:Streaming reconstruction from uncalibrated monocular video remains challenging, as it requires both high-precision pose estimation and computationally efficient online refinement in dynamic environments. While coupling 3D foundation models with SLAM frameworks is a promising paradigm, a critical bottleneck persists: most multi-view foundation models estimate poses in a feed-forward manner, yielding pixel-level correspondences that lack the requisite precision for rigorous geometric optimization. To address this, we present M^3, which augments the Multi-view foundation model with a dedicated Matching head to facilitate fine-grained dense correspondences and integrates it into a robust Monocular Gaussian Splatting SLAM. M^3 further enhances tracking stability by incorporating dynamic area suppression and cross-inference intrinsic alignment. Extensive experiments on diverse indoor and outdoor benchmarks demonstrate state-of-the-art accuracy in both pose estimation and scene reconstruction. Notably, M^3 reduces ATE RMSE by 64.3% compared to VGGT-SLAM 2.0 and outperforms ARTDECO by 2.11 dB in PSNR on the ScanNet++ dataset.
Abstract:A commonly used family of RL algorithms for diffusion policies conducts softmax reweighting over the behavior policy, which usually induces an over-greedy policy and fails to leverage feedback from negative samples. In this work, we introduce Signed Measure Policy Optimization (SiMPO), a simple and unified framework that generalizes reweighting scheme in diffusion RL with general monotonic functions. SiMPO revisits diffusion RL via a two-stage measure matching lens. First, we construct a virtual target policy by $f$-divergence regularized policy optimization, where we can relax the non-negativity constraint to allow for a signed target measure. Second, we use this signed measure to guide diffusion or flow models through reweighted matching. This formulation offers two key advantages: a) it generalizes to arbitrary monotonically increasing weighting functions; and b) it provides a principled justification and practical guidance for negative reweighting. Furthermore, we provide geometric interpretations to illustrate how negative reweighting actively repels the policy from suboptimal actions. Extensive empirical evaluations demonstrate that SiMPO achieves superior performance by leveraging these flexible weighting schemes, and we provide practical guidelines for selecting reweighting methods tailored to the reward landscape.
Abstract:The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent advances in generative models and procedural techniques have improved the realism of city generation, existing methods often struggle with high-fidelity asset creation, controllability, and manipulation. In this work, we introduce CityGenAgent, a natural language-driven framework for hierarchical procedural generation of high-quality 3D cities. Our approach decomposes city generation into two interpretable components, Block Program and Building Program. To ensure structural correctness and semantic alignment, we adopt a two-stage learning strategy: (1) Supervised Fine-Tuning (SFT). We train BlockGen and BuildingGen to generate valid programs that adhere to schema constraints, including non-self-intersecting polygons and complete fields; (2) Reinforcement Learning (RL). We design Spatial Alignment Reward to enhance spatial reasoning ability and Visual Consistency Reward to bridge the gap between textual descriptions and the visual modality. Benefiting from the programs and the models' generalization, CityGenAgent supports natural language editing and manipulation. Comprehensive evaluations demonstrate superior semantic alignment, visual quality, and controllability compared to existing methods, establishing a robust foundation for scalable 3D city generation.
Abstract:Sequential prediction from streaming observations is a fundamental problem in stochastic dynamical systems, where inherent uncertainty often leads to multiple plausible futures. While diffusion and flow-matching models are capable of modeling complex, multi-modal trajectories, their deployment in real-time streaming environments typically relies on repeated sampling from a non-informative initial distribution, incurring substantial inference latency and potential system backlogs. In this work, we introduce Sequential Flow Matching, a principled framework grounded in Bayesian filtering. By treating streaming inference as learning a probability flow that transports the predictive distribution from one time step to the next, our approach naturally aligns with the recursive structure of Bayesian belief updates. We provide theoretical justification that initializing generation from the previous posterior offers a principled warm start that can accelerate sampling compared to naïve re-sampling. Across a wide range of forecasting, decision-making and state estimation tasks, our method achieves performance competitive with full-step diffusion while requiring only one or very few sampling steps, therefore with faster sampling. It suggests that framing sequential inference via Bayesian filtering provides a new and principled perspective towards efficient real-time deployment of flow-based models.